In other words - all that Teohtime wrote is 100% correct. After your order is placed and payment is confirmed, your service will be installed in minutes ready to play. GoGaming will be always be there for support, as you step into the battlefield and take on the enemy. In most cases, one you get your infamy, it's preety hard to get rid of it - even if it's a little bit. Experience intense close-quarters battles in iconic WWII settings, Day of Infamy is a realistic teamwork-oriented shooter. But from my experience it seems that most of people lack the common sense. I usually mind my own business and do not get outright involved when people fight in the open, and as far as the outlaw will not attack me or will start to kill other harmless people around, I couldn't care less.
There is also a certain conviction people do believe in, that every single flagged player is a "bad one", which usually ends in zergs when one outlaw tries to escape a countless number of people chasing him no one will ask him beforehand, why he bacame an outlaw it happens every single time, even if that outlaw isn't killing people left and right and is busy with his own problems. When you become a flagged player (no matter if you just turned outlaw, or became a perma-pk), you are open to all attacks, from all kinds of players. The problem in it lies within the way the outlaw/pvp system works. You guys simply do not understand, that the current infamy system isn't balanced and it penalizes general PvP way too much. where there's grudge and no one will actually care if the person he/she doesn't like is viable to get killed or not.
It's hard to call person 6 levels below yours a lowbie, when you are 38 and he's 30 and you're both in some sort of conflict between guilds etc. If you are a server host looking to start up a Day of Infamy server running the Screaming Steel: 1914-1918 mod, there are a few things you need in order to get it running. I'm not sure, if OP just failed at trolling, but there is some truth in what he/she wrote.